. (dot)
Description
Provides access to an object’s methods and data. An object is one instance of a class and may contain both methods (object functions) and data (object variables and constants), as specified in the class definition. The dot operator directs the program to the information encapsulated within an object.
Related
Example
Code:
// Declare and construct two objects (h1 and h2) of the class HLine HLine h1 = new HLine(20, 1.0); HLine h2 = new HLine(50, 5.0); void setup() { size(200, 200); } void draw() { if (h2.speed > 1.0) { // Dot syntax can be used to get a value h2.speed -= 0.01; // or set a value. } h1.update(); // Calls the h1 object's update() function h2.update(); // Calls the h2 object's update() function } class HLine { // Class definition float ypos, speed; // Data HLine (float y, float s) { // Object constructor ypos = y; speed = s; } void update() { // Update method ypos += speed; if (ypos > width) { ypos = 0; } line(0, ypos, width, ypos); } }