Points and Lines.
Points and Lines.
Points and lines can be used to draw basic geometry. Change the value of the variable ādā to scale the form. The four variables set the positions based on the value of ādā.
int d = 70; int p1 = d; int p2 = p1+d; int p3 = p2+d; int p4 = p3+d; size(640, 360); noSmooth(); background(0); translate(140, 0); // Draw gray box stroke(153); line(p3, p3, p2, p3); line(p2, p3, p2, p2); line(p2, p2, p3, p2); line(p3, p2, p3, p3); // Draw white points stroke(255); point(p1, p1); point(p1, p3); point(p2, p4); point(p3, p1); point(p4, p2); point(p4, p4);
Functions Used
noSmooth()
Draws all geometry and fonts with jagged (aliased) edges and images when hard edges between the pixels when enlarged rather than interpoloating pixels
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background()
The background() function sets the color used for the background of the Processing window
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