Follow 1
Follow 1 based on code from Keith Peters.
A line segment is pushed and pulled by the cursor.
float x = 100; float y = 100; float angle1 = 0.0; float segLength = 50; void setup() { size(640, 360); strokeWeight(20.0); stroke(255, 100); } void draw() { background(0); float dx = mouseX - x; float dy = mouseY - y; angle1 = atan2(dy, dx); x = mouseX - (cos(angle1) * segLength); y = mouseY - (sin(angle1) * segLength); segment(x, y, angle1); ellipse(x, y, 20, 20); } void segment(float x, float y, float a) { pushMatrix(); translate(x, y); rotate(a); line(0, 0, segLength, 0); popMatrix(); }
Functions Used
strokeWeight()
Sets the width of the stroke used for lines, points, and the border around shapes
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draw()
Called directly after setup(), the draw() function continuously executes the lines of code contained inside its block until the program is stopped or noLoop() is called
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atan2()
Calculates the angle (in radians) from a specified point to the coordinate origin as measured from the positive x-axis
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background()
The background() function sets the color used for the background of the Processing window
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