Follow 2
Follow 2 based on code from Keith Peters.
A two-segmented arm follows the cursor position. The relative angle between the segments is calculated with atan2() and the position calculated with sin() and cos().
float[] x = new float[2]; float[] y = new float[2]; float segLength = 50; void setup() { size(640, 360); strokeWeight(20.0); stroke(255, 100); } void draw() { background(0); dragSegment(0, mouseX, mouseY); dragSegment(1, x[0], y[0]); } void dragSegment(int i, float xin, float yin) { float dx = xin - x[i]; float dy = yin - y[i]; float angle = atan2(dy, dx); x[i] = xin - cos(angle) * segLength; y[i] = yin - sin(angle) * segLength; segment(x[i], y[i], angle); } void segment(float x, float y, float a) { pushMatrix(); translate(x, y); rotate(a); line(0, 0, segLength, 0); popMatrix(); }
Functions Used
strokeWeight()
Sets the width of the stroke used for lines, points, and the border around shapes
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draw()
Called directly after setup(), the draw() function continuously executes the lines of code contained inside its block until the program is stopped or noLoop() is called
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atan2()
Calculates the angle (in radians) from a specified point to the coordinate origin as measured from the positive x-axis
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background()
The background() function sets the color used for the background of the Processing window
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