Inheritance
Inheritance
A class can be defined using another class as a foundation. In object-oriented programming terminology, one class can inherit fi elds and methods from another. An object that inherits from another is called a subclass, and the object it inherits from is called a superclass. A subclass extends the superclass.
SpinSpots spots; SpinArm arm; void setup() { size(640, 360); arm = new SpinArm(width/2, height/2, 0.01); spots = new SpinSpots(width/2, height/2, -0.02, 90.0); } void draw() { background(204); arm.update(); arm.display(); spots.update(); spots.display(); } class Spin { float x, y, speed; float angle = 0.0; Spin(float xpos, float ypos, float s) { x = xpos; y = ypos; speed = s; } void update() { angle += speed; } } class SpinArm extends Spin { SpinArm(float x, float y, float s) { super(x, y, s); } void display() { strokeWeight(1); stroke(0); pushMatrix(); translate(x, y); angle += speed; rotate(angle); line(0, 0, 165, 0); popMatrix(); } } class SpinSpots extends Spin { float dim; SpinSpots(float x, float y, float s, float d) { super(x, y, s); dim = d; } void display() { noStroke(); pushMatrix(); translate(x, y); angle += speed; rotate(angle); ellipse(-dim/2, 0, dim, dim); ellipse(dim/2, 0, dim, dim); popMatrix(); } }
Functions Used
strokeWeight()
Sets the width of the stroke used for lines, points, and the border around shapes
Learn More
draw()
Called directly after setup(), the draw() function continuously executes the lines of code contained inside its block until the program is stopped or noLoop() is called
Learn More
background()
The background() function sets the color used for the background of the Processing window
Learn More