Linear Interpolation.

Linear Interpolation.

Move the mouse across the screen and the symbol will follow. Between drawing each frame of the animation, the ellipse moves part of the distance (0.05) from its current position toward the cursor using the lerp() function * This is the same as the Easing under input only with lerp() instead.

 
float x;
float y;

void setup() {
  size(640, 360); 
  noStroke();  
}

void draw() { 
  background(51);
  
  // lerp() calculates a number between two numbers at a specific increment. 
  // The amt parameter is the amount to interpolate between the two values 
  // where 0.0 equal to the first point, 0.1 is very near the first point, 0.5 
  // is half-way in between, etc.  
  
  // Here we are moving 5% of the way to the mouse location each frame
  x = lerp(x, mouseX, 0.05);
  y = lerp(y, mouseY, 0.05);
  
  fill(255);
  stroke(255);
  ellipse(x, y, 66, 66);
}

Functions Used

fill()

Sets the color used to fill shapes

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stroke()

Sets the color used to draw lines and borders around shapes

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size()

Defines the dimension of the display window width and height in units of pixels

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ellipse()

Draws an ellipse (oval) to the screen

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setup()

The setup() function is run once, when the program starts

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lerp()

Calculates a number between two numbers at a specific increment

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draw()

Called directly after setup(), the draw() function continuously executes the lines of code contained inside its block until the program is stopped or noLoop() is called

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noStroke()

Disables drawing the stroke (outline)

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background()

The background() function sets the color used for the background of the Processing window

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