Mouse Signals.
Mouse Signals.
Move and click the mouse to generate signals. The top row is the signal from “mouseX”, the middle row is the signal from “mouseY”, and the bottom row is the signal from “mousePressed”.
int[] xvals; int[] yvals; int[] bvals; void setup() { size(640, 360); noSmooth(); xvals = new int[width]; yvals = new int[width]; bvals = new int[width]; } int arrayindex = 0; void draw() { background(102); for (int i = 1; i < width; i++) { xvals[i-1] = xvals[i]; yvals[i-1] = yvals[i]; bvals[i-1] = bvals[i]; } // Add the new values to the end of the array xvals[width-1] = mouseX; yvals[width-1] = mouseY; if (mousePressed == true) { bvals[width-1] = 0; } else { bvals[width-1] = height/3; } fill(255); noStroke(); rect(0, height/3, width, height/3+1); for(int i = 1; i < width; i++) { // Draw the x-values stroke(255); point(i, map(xvals[i], 0, width, 0, height/3-1)); // Draw the y-values stroke(0); point(i, height/3+yvals[i]/3); // Draw the mouse presses stroke(255); line(i, (2*height/3) + bvals[i], i, (2*height/3) + bvals[i-1]); } }
Functions Used
noSmooth()
Draws all geometry and fonts with jagged (aliased) edges and images when hard edges between the pixels when enlarged rather than interpoloating pixels
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draw()
Called directly after setup(), the draw() function continuously executes the lines of code contained inside its block until the program is stopped or noLoop() is called
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background()
The background() function sets the color used for the background of the Processing window
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