Noise1D.
Noise1D.
Using 1D Perlin Noise to assign location.
float xoff = 0.0; float xincrement = 0.01; void setup() { size(640, 360); background(0); noStroke(); } void draw() { // Create an alpha blended background fill(0, 10); rect(0,0,width,height); //float n = random(0,width); // Try this line instead of noise // Get a noise value based on xoff and scale it according to the window's width float n = noise(xoff)*width; // With each cycle, increment xoff xoff += xincrement; // Draw the ellipse at the value produced by perlin noise fill(200); ellipse(n,height/2, 64, 64); }
Functions Used
draw()
Called directly after setup(), the draw() function continuously executes the lines of code contained inside its block until the program is stopped or noLoop() is called
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background()
The background() function sets the color used for the background of the Processing window
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