Noise Wave
Noise Wave by Daniel Shiffman.
Using Perlin Noise to generate a wave-like pattern.
float yoff = 0.0; // 2nd dimension of perlin noise void setup() { size(640, 360); } void draw() { background(51); fill(255); // We are going to draw a polygon out of the wave points beginShape(); float xoff = 0; // Option #1: 2D Noise // float xoff = yoff; // Option #2: 1D Noise // Iterate over horizontal pixels for (float x = 0; x <= width; x += 10) { // Calculate a y value according to noise, map to float y = map(noise(xoff, yoff), 0, 1, 200,300); // Option #1: 2D Noise // float y = map(noise(xoff), 0, 1, 200,300); // Option #2: 1D Noise // Set the vertex vertex(x, y); // Increment x dimension for noise xoff += 0.05; } // increment y dimension for noise yoff += 0.01; vertex(width, height); vertex(0, height); endShape(CLOSE); }
Functions Used
beginShape()
Using the beginShape() and endShape() functions allow creating more complex forms
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draw()
Called directly after setup(), the draw() function continuously executes the lines of code contained inside its block until the program is stopped or noLoop() is called
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endShape()
The endShape() function is the companion to beginShape() and may only be called after beginShape()
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background()
The background() function sets the color used for the background of the Processing window
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