Reach 1
Reach 1 based on code from Keith Peters.
The arm follows the position of the mouse by calculating the angles with atan2().
float segLength = 80; float x, y, x2, y2; void setup() { size(640, 360); strokeWeight(20.0); stroke(255, 100); x = width/2; y = height/2; x2 = x; y2 = y; } void draw() { background(0); float dx = mouseX - x; float dy = mouseY - y; float angle1 = atan2(dy, dx); float tx = mouseX - cos(angle1) * segLength; float ty = mouseY - sin(angle1) * segLength; dx = tx - x2; dy = ty - y2; float angle2 = atan2(dy, dx); x = x2 + cos(angle2) * segLength; y = y2 + sin(angle2) * segLength; segment(x, y, angle1); segment(x2, y2, angle2); } void segment(float x, float y, float a) { pushMatrix(); translate(x, y); rotate(a); line(0, 0, segLength, 0); popMatrix(); }
Functions Used
strokeWeight()
Sets the width of the stroke used for lines, points, and the border around shapes
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draw()
Called directly after setup(), the draw() function continuously executes the lines of code contained inside its block until the program is stopped or noLoop() is called
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atan2()
Calculates the angle (in radians) from a specified point to the coordinate origin as measured from the positive x-axis
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background()
The background() function sets the color used for the background of the Processing window
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