Redraw.

Redraw.

The redraw() function makes draw() execute once. In this example, draw() is executed once every time the mouse is clicked.

 
float y;
 
// The statements in the setup() function 
// execute once when the program begins
void setup() {
  size(640, 360);  // Size should be the first statement
  stroke(255);     // Set line drawing color to white
  noLoop();
  y = height * 0.5;
}

// The statements in draw() are executed until the 
// program is stopped. Each statement is executed in 
// sequence and after the last line is read, the first 
// line is executed again.
void draw() { 
  background(0);   // Set the background to black
  y = y - 4; 
  if (y < 0) { y = height; } 
  line(0, y, width, y);  
} 

void mousePressed() {
  redraw();
}


Functions Used

stroke()

Sets the color used to draw lines and borders around shapes

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size()

Defines the dimension of the display window width and height in units of pixels

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setup()

The setup() function is run once, when the program starts

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noLoop()

Stops Processing from continuously executing the code within draw()

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redraw()

Executes the code within draw() one time

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draw()

Called directly after setup(), the draw() function continuously executes the lines of code contained inside its block until the program is stopped or noLoop() is called

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mousePressed()

The mousePressed() function is called once after every time a mouse button is pressed

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line()

Draws a line (a direct path between two points) to the screen

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background()

The background() function sets the color used for the background of the Processing window

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