Vector
Vector by Daniel Shiffman.
Demonstration some basic vector math: subtraction, normalization, scaling Normalizing a vector sets its length to 1.
void setup() { size(640,360); } void draw() { background(0); // A vector that points to the mouse location PVector mouse = new PVector(mouseX,mouseY); // A vector that points to the center of the window PVector center = new PVector(width/2,height/2); // Subtract center from mouse which results in a vector that points from center to mouse mouse.sub(center); // Normalize the vector mouse.normalize(); // Multiply its length by 150 (Scaling its length) mouse.mult(150); translate(width/2,height/2); // Draw the resulting vector stroke(255); strokeWeight(4); line(0,0,mouse.x,mouse.y); }
Functions Used
strokeWeight()
Sets the width of the stroke used for lines, points, and the border around shapes
Learn More
draw()
Called directly after setup(), the draw() function continuously executes the lines of code contained inside its block until the program is stopped or noLoop() is called
Learn More
PVector
A class to describe a two or three dimensional vector, specifically a Euclidean (also known as geometric) vector
Learn More
background()
The background() function sets the color used for the background of the Processing window
Learn More